Community Tournaments. Still, with a fortunate string of matchups, Odd Warrior can take you far on the Wild ladder. I repeat, they are NOT core cards and in fact,. Wild Tournament. Tournament Individu antara anggota komunitas HSID yang diselenggarakan di sebuah cafe. Atau tempat yang telah ditunjuk untuk. Flatch_ 3 12 EipokKruden 0 Flatch_ 3 11 jonaqec 3 Flyboi55 0 10 renojackson_hs 2 Flatch_ 3 9 cone 0 EipokKruden 3 8 Velken_Iakov 0.
BestenlistenOverwatch World Cup. Hearthstone Masters. StarCraft II WCS. World of Warcraft Arena World Championship. Community-Turniere. Schließen. Community Tournaments. Still, with a fortunate string of matchups, Odd Warrior can take you far on the Wild ladder. I repeat, they are NOT core cards and in fact,. Our history of hearthstone tournament has just wrapped up, and the June season is coming to a close! What decks should you take to the wild?
Hearthstone Wild Tournament The Hearthstone Wild Open Returns For 2019 - January & February VideoHalloween BASH 2020 Top 4!!! Wild Hearthstone Tournament - Born to be Wild
Der tollen Willkommenspakete enthalten Play 888. - Reladed ArticlesBlizzard Entertainment. Portals Official site Official card gallery Blizzard Entertainment. The symbol for Wild format is an infinity symbol formed from thorny vines. This matches the general theme of branches and vines overgrowing on Timea Babos interface elements, such as the collection manager when creating Tomami Umami decks, the player's Wild rank Kaminwurzerl, and Australian Online Gambling Play screen when Wild format is selected. All current, upcoming and completed Hearthstone eSports events and tournaments. Information about tournaments, matches results and calendar. Things are about to get Wild in the third-ever Hearthstone Wild Open because this year, the tournament is more accessible than ever. The online-only Wild Open will have qualification into playoffs via the Wild ranked ladder and boast a $30, prize pool split among the Top Eight. Want to try your hand?. To get updates on all our future reports, consider joining our Discord server The Wild Side: havana-havana.com Welcome to the Fifth Edition of Team WildSide’s Wild Meta Snapshot for ! We are teaming up with Hearthstone-Decks to provide you the most accurate Wild report possible. Battlefy is the simplest way to start, manage, and find esports tournaments | Create. Compete. Conquer. Tournament Formats All Open Division teams will clash throughout up to nine weeks of regular season swiss matches to clinch a spot in the double-elimination regional playoff. Unlike in previous seasons, teams will now sign up to play in one of two divisions, Eastern or Western, based on the location of their school. Offizielle Regeln. Astrocat : stimmt mit dem Auctioneer meinereiner bin sowohl als auch davon ausgegangen, dass ihmchen Velen und damit aufwärts Burst gamen will. Even Warlock. Heck, we even did a video on wild combo priest.
Arcane Flakmage is simply too powerful against aggro to run a single copy in most situations, and Flame Ward stops fast decks in their tracks.
The Amazing Reno. Grizzled Wizard. Sir Finley Mrrgglton. Reno Pocket Galaxy Mage is a flexible, Highlander archetype that leverages the mana cheat of Luna's Pocket Galaxy to open up its toolbox of options.
Reno Mage is one of the most flexible archetypes in the history of the format, and Luna's Pocket Galaxy only aids in doubling down on that.
Traditionally, Reno Mage has been an all-star at keeping aggressive archetypes in check while also serving as one of the biggest thorns in combo archetypes' side, because of the potency of Ice Block and Reno Mage's consistent means of getting it into play consistently.
The highlander payoff cards consisting of Reno Jackson, Reno the Relicologist, Kazakus and Zephrys the Great build the backbone to the archetype. Their flexibility as well as anti-aggro nature shore up aggressive matchups while providing flexibility in situations that warrant control.
Be it board control or combating pressure, Mage's Highlander package is only second to Priest. Madness at the Darkmoon Faire is scant in terms of additions to the Reno Mage arsenal.
Some brewers have prospected that N'Zoth, God of the Deep has potential in the archetype, given the class's flexibility and ability to field a diverse array of creatures.
The new Elemental tribe support shows small amounts of promise as well, with the addition of Firework Elemental and the eventual payoff of Frost Lich Jaina.
However, the tried-and-true Battlecry-based toolbox approach, with a slew of new support from Scholomance Academy staple Animated Broomstick, continues to be the basis upon which successful Reno Pocket Galaxy Mages are being built.
With a week under our belts in the Madness at the Darkmoon Faire expansion, Reno Pocket Galaxy Mage continues to show promise as a continually budding archetype.
However, it hasn't been off the back of newly introduced cards. While the archetype got several new "personal preference sidegrades" for existing staples, the bulk of the heavy lifting continues to be propped up by existing packages of cards or by old cards'—like Explosive Sheep's—entrance back into the fray, as the likes of Odd Paladin and Aggro Druid continue to stake their claim as two of the best decks in the format.
One of the most impactful innovations the archetype has seen recently is the addition of Animated Broomstick to leverage the various 1-mana minions immediately on board.
Even pre—Luna's Pocket Galaxy, Broom helps keep boards in check and things wrangled under control in order to set up a curve of midgame board clears, like Reno the Relicologist.
His toolbox list cruised into top 40 Legend on the Americas server and continues to perform admirably as the days pass by. Meowth's list builds upon the shell many players have come to consider bog standard.
Where choices get very interesting is in the low curve. With attacking Heroes and fast, tall minions omnipresent in the meta, Meowth has deemed right now a good of time as ever to bring back the additional early interaction.
The popularity of Embiggen and Odd Paladin has also given Devolving Missiles a chance to make a name for itself as well. The Wild meta has placed such an extreme emphasis on one- and two-drops, plus buffs, that Devolving Missiles could be the way.
As with most early metas, the subtle tinkering and card swaps in a Highlander list are going to be quite frequent and varied, as the meta self-adjusts and orients itself to the new cards.
While there are no new cards being employed to a broad stroke of success in the format for the moment, that definitely doesn't rule them out moving forward.
Luna's Pocket Galaxy is just the type of card to blow the potential for innovation and new cards wide open.
Making a minion cost 1 measly mana goes a long way! Malygos Druid is a combo deck built around the ability of its namesake Dragon, aiming to deal a lethal amount of burst damage to the opponent in one turn.
In order to cast all of these expensive cards in one turn, the archetype abuses the interaction between Aviana and Kun, the Forgotten King to restore mana and reduce the price of all minions to 1 mana.
This is not enough, however, so the deck uses Kael'thas Sunstrider to reduce the cost of every third spell, also to 1 mana.
Sathrovarr is the final expensive minion in the combo package, allowing the Druid player access to up to three Malygos on the combo turn.
This makes saving specific burn spells less necessary than before, as only a few are needed for the final burst. Juicy Psychmelon is everything the archetype could ask for in a spell, allowing the Druid to tutor up to four combo pieces from the deck.
The expansion Madness at the Darkmoon Faire released recently, and it has yet to make an impact on Malygos Druid. Some players have talked about the possible inclusion of Solar Eclipse, but that card has yet to see any tangible results.
Malygos Druid has yet to include any cards from Madness at the Darkmoon Faire, but that could be due to a low play rate, with players testing out new archetypes instead.
The deck hasn't lost consistency or gained any bad matchups, so overall, not much has changed for the archetype. Reno Priest and Darkglare Warlock continue to dominate the metagame, with the latter boasting a very high win rate against Malygos Druid.
Aggressive decks like Aggro Druid and Odd Paladin continue to be winnable, thanks to huge amounts of Armor very early in the game. Big Priest has picked up a bit in popularity, which is a net positive for Malygos Druid: it is hard for the Priest player to interact much in that matchup.
With a fairly tight list, players are unsure if any of the new cards are strong enough for the deck. Solar Eclipse could be useful as a way to ensure enough burn at the end of the game, but that doesn't tend to be a problem with the current archetype, like it was in the past.
Malygos Druid hasn't moved much in either direction and also hasn't seen much recent play. Galakrond Warrior is an aggressive mid-range deck that uses Invokes to upgrade its namesake in order to close out the game.
Galakrond Warrior was created in the Descent of Dragons expansion when Galakrond, the Unbreakable was printed. This card made the Invoke cards give 3 Attack to the hero.
This Invoke is very good at maintaining the board and applying pressure without the presence of a board. Since then, the deck has gone through numerous iterations.
First, it was played with Risky Skipper in a more defensive style of deck. Then, it was played with Pirates to be more aggressive. Bombs have also been added to the deck, along with Clockwork Goblin and Wrenchcalibur to nullify the effects of singleton cards.
The new cards Ringmaster Whatley seems to be a natural inclusion. The effect draws a Pirate, Mech, and Dragon, and all were present in the deck before the newest expansion, Madness at the Darkmoon Faire.
It will take time to see if Ringmaster Whatley stays, but it appears to be viable for the time being. Galakrond Warrior appears to have become very strong in the newest expansion, Madness at the Darkmoon Faire.
The deck was already running Bombs, and so the inclusion of Ringmaster Whatley seemed natural. The Pirates were already run for the early game, the Mechs were run for Bombs, and the Scions of Ruin are a part of the archetype.
Having a card that can draw all three filled a hole with which Galakrond Warrior was struggling. The main way Galakrond Warrior lost was with running out of steam.
Ringmaster Whatley prevents that from happening, by drawing three cards—that not only gets you closer to Galakrond, the Unbreakable but also gets you a guaranteed Bomb from the Clockwork Goblin and a Scion of Ruin, which are the only Mechs and Dragons being run in the deck.
If Reno Priest ever falls out of favor, then so would the use of Bombs. Currently, there is experimentation with a no-Bomb, menagerie-style Galakrond Warrior.
At the moment, this list seems almost strictly worse because of the meta. Reno Priest is a good matchup mainly because of the Bombs that prevent the Reno Jackson from being active.
Without the Bombs, the deck becomes more like other aggro decks in the format, but slower. The menagerie support cards are also very slow in Wild, and so even if Reno Priest falls out of favor, it is unlikely that the deck will fully convert to a full menagerie version.
Vivid Spores. Healing Rain. Maelstrom Portal. Colossus of the Moon. Big Shaman is a mana-cheat deck in the same vein as Big Priest.
It aims to slow early aggression with a smorgasbord of removal spells and then summon high-cost minions far ahead of the mana curve, courtesy of Ancestor's Call, Muckmorpher, and Eureka!.
Once the Big Shaman develops a large minion or two, the opponent is on a clock to either kill the Big Shaman player or remove the minion before it gets enchanted with Ancestral Spirit or Vivid Spores.
Unfortunately, Madness at the Darkmoon Faire does not appear to have brought anything new to the archetype.
Most of the Shaman cards in the set are geared toward weapon and Totem-based decks. The only possible inclusion is Revolve, but Revolve is essentially a worse Devolve or Devolving Missiles.
With other archetypes gaining and Big Shaman staying the same, Big Shaman may not enjoy the faire festivities quite as much as its contemporaries.
While Big Shaman shares a similar struggle into Reno Priest as does Even Shaman, the other meta Shaman archetype, Even Shaman was fortunate enough to receive some support in the new set.
Sadly, Big Shaman will have to wait another four months for new toys, and it's in danger of being totally eclipsed by the revival of Big Priest.
With that being said, Big Priest can remove the Big Shaman board in turn with Psychic Scream, although some lists have started to cut Scream.
Besides having some upsides into other big decks, Big Shaman is also strong versus aggro and board-based decks like Aggro Druid, Odd Rogue, and Galakrond Warrior.
A bevy of healing, removal, and Taunts can be impossible to overcome for some of these decks lacking efficient answers to large minions cheated out early.
Big Shaman's greatest struggle comes against Reno decks, which can generate multiple transform effects and typically carry several single-target or full board removal effects.
With little expected to change in the archetype, we have chosen to feature Blutrane's Big Shaman list once more, as it provides a good base for any Big Shaman deck.
Volcano is able to deal with board states that Hagatha's Scheme cannot, such as an Odd Paladin board full of Divine Shielded minions or several tall minions from Discard Warlock.
Colossus of the Moon greatly improves your chances against slow decks like Odd Warrior, but the risk of summoning it versus aggro is usually not worth the inclusion.
Finally, while Devolving Missiles is often included in other versions of Big Shaman, it quite often ends up being overkill alongside the two Devolves.
And with so little card draw, you may end up bricking on a hand full of Transform effects with no worthwhile targets. Big Priest is an archetype that has existed in Wild for a very long time, ever since the release of Knights of the Frozen Throne.
This deck aims to cheat expensive minions into play by casting Shadow Essence as early as turn 4, followed by returning them to the battlefield repeatedly using cards like Resurrection and Eternal Servitude.
As Big Priest heads into the late game, spells like Lesser Diamond Spellstone and Mass Resurrection ensure that threats are consistently hitting the board.
In an effort to survive long enough to execute its game plan, the rest of the deck is filled with various cheap removal. Spirit Lash and Breath of the Infinite help the Priest player deal with early aggression, with Mass Hysteria functioning as a catchall to dangerous boards.
Madness at the Darkmoon Faire has almost single-handedly revived the archetype, thanks to the addition of Blood of G'huun and Palm Reading.
The former is an amazing replacement to Y'Shaarj, Rage Unbound, while the latter enables faster Shadow Essence and board-wipe spells.
Big Priest has seemingly made the revival that many Wild players hoped would never happen, as the archetype appears reinvigorated by inclusions from Madness at the Darkmoon Faire.
Palm Reading and Blood of G'huun both help the deck in ways that make the archetype feel much like it did in the past.
The main difference is that Blood of G'huun summons copies, allowing the Priest player to play a longer game with more resources.
Palm Reading is a cheap way to reduce the cost of cards in hand, allowing turn 4 or 5 Shadow Essence and giving players flashbacks to when Barnes was included in the deck.
Despite the new inclusions, Big Priest finds itself returning to a hostile metagame. Reno Priest and Darkglare Warlock still dominate the format, and Big Priest tends to be unfavored against both.
Quest Mage is more rare than in the past, but it still generally ends the game with little to no interaction from the Priest player.
Aside from the new inclusions, players are currently split between Scrapyard Colossus and Obsidian Statue in the deck.
Both fill a very similar role, and neither seems to affect the win rate drastically. Big Priest is back and fairly popular, but it is yet to be seen if it is just a passing fad.
For this Wild Meta Snapshot, we are featuring a list used by nhlnjfan1 to reach 8 Legend. Odd Warrior is an archetype that first came about during the Boomsday Expansion.
While Baku the Mooneater came out in Witchwood, the deck only was first established as a meta force because of the support of the Boomsday cards.
Since then, Odd Warrior has been always part of the meta, but usually as a Tier 2 or 3 deck. Hero Power to gain substantial amounts of Armor.
While the complaints have some merit, Hearthstone is, undoubtedly, still a game that demands a high level of skill to compete at the top tier.
Those ridiculous less-than-one-percent moments that people want to share and shout about the next day. But how much easier is it to point at a chain of explosive and unlikely events that turn a game on its head or set up a previously impossible victory.
Will we see the return of Dr. The experimentation could be wonderful. The fact that the Wild Open is still happening and is being actively promoted is honestly a cause for celebration.
This is the leech poison nerf cause. Go to hell blizzard you balance the game depending your tournaments not the community. Why this balance now and not in the past?
Someone is oblivious to the fact that the card was used in an infuriating package that used Coldlight Oracle for mill, and how the weapon could be easily fished out.
You have no idea how infuriating playing against it in Wild was with a 10 attack permanent Lifesteal weapon that basically shat on every Control deck.
Big Priest preys on classes like warlock if they're control and not decking in the good ole treachery doomsayer counter and other slow decks.
Potion of Polymorph completely shuts down priest for an entire turn and when timed smartly removes an entire threat from the rez pool for the entire game.
You also just ignore obsidian statue because the minion is a non-threat. Not sure what you guys are doing against Big Priest but when I stopped playing copy pasta greedy warlock decks and looked at the match-up the games got so much easier.
So naturally I have optimism for players this in tourney that Big Priest won't be as universally successful as some players here think. But I can see, how this deck is very frustrating for a lot of decks because of the lack of viable neutral polymorph cards.
Adapt Mechanic. Hearthstone Mechanics. Card Advantage. Why Am I Losing? What Is Tempo? Hunter Secrets. Mage Secrets. Paladin Secrets. Spare Parts.
Druid Card Rankings. Hunter Card Rankings. Mage Card Rankings. Paladin Card Rankings. Priest Card Rankings.
Rogue Card Rankings. Shaman Card Rankings. Warlock Card Rankings. Warrior Card Rankings. Arena Starter Guide. Arena Guide. Using Card Rankings. Druid Crafting Guide.
Hunter Crafting Guide. Mage Crafting Guide. Paladin Crafting Guide. Priest Crafting Guide. Rogue Crafting Guide. Shaman Crafting Guide. Warlock Crafting Guide.
Warrior Crafting Guide. Class Cards. Demon Hunter Cards. Druid Cards. Hunter Cards. Mage Cards. When a hero card is played you unleash a powerful battlecry, 5 armor and a new and better hero power with the exception to Dr.
Frost Lich Jaina also has a passive effect. Dirty Rat popped up…. Pablo Casals was the famous Spanish cellist, composer, and conductor awarded the highest civilian award of the United States, the U.
Presidential Medal of Freedom.